ALL RIGHTS RESERVED @2026
IMMERSIVE KEYNOTE WITH
IMMERSIVE KEYNOTE WITH

A virtual keynote prototype developed at Palatial, featuring a digital presenter created through full-body motion capture and facial tracking, retargeted to a customized metahuman in Unreal Engine. The experience moves through dynamic 3D environments while an innovative fluid UI system reveals interactive tools through gesture-based controls.
Digital keynote with mocap-driven host, dynamic 3D environments, and gesture-based UI built in Unreal Engine.
PROCESS
PROCESS


SOFTWARE

Cloth Simulation
Cloth Simulation

Animation retargeting, development and interaction design
Animation retargeting, development and interaction design


Face motion tracking
Face motion tracking

Full Body motion tracking
Full Body motion tracking

Face tracking post processing
Face tracking post processing

VR Headset
VR Headset
SOFTWARE
CREDITS
3D Modeling: Volley Studio
3D Modeling: Volley Studio
Interaction Design and Development: Corina Dow
Interaction Design and Development: Corina Dow
UX: Mohit Shukla
UX: Mohit Shukla
Editing: Steven Ren
Editing: Steven Ren
CREDITS
